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Need for Speed: Hot Pursuit 2 : ウィキペディア英語版
Need for Speed: Hot Pursuit 2

''Need for Speed: Hot Pursuit 2'' is a 2002 racing video game, serving as the debut ''Need for Speed'' title from EA Black Box, and the first ''Need for Speed'' game for the sixth generation of consoles. It is the sixth installment in the ''Need for Speed'' series and is the sequel to the 1998 racing game ''Need for Speed III: Hot Pursuit''. It is also the last ''Need for Speed'' game of the series' first era, as the following game would reboot the series to focus on the tuner culture. In 2002, the game was awarded "Console Racing Game of the Year"〔(【引用サイトリンク】title=6th Annual Interactive Achievement Awards )〕 at the 6th Annual Interactive Achievement Awards. Like ''Porsche Unleashed'' before it, ''Hot Pursuit 2'' was not released in Japan.
==Gameplay==

''Hot Pursuit 2'' draws primarily from the gameplay and style of ''Need for Speed III: Hot Pursuit''; its emphasis was on evading the police and over-the-top courses featuring lengthy shortcuts.
As with the original, the player also has the option to play as a police officer trying to arrest speeders. To do so the player rams the speeding vehicle multiple times to disable it. The player must turn on their lights and sirens while in pursuit, and they automatically turn off after arresting the suspect. Police can call for a barricade, additional units, "Unit 9" in broadcasting assistance (PS2 Only), spike strips, and request help from a helicopter to assist in chasing the target vehicle. At the end, the player is awarded for the cars busted. In the PlayStation 2 version this mode is called ''You're the Cop'' mode while in the PC, GameCube, and Xbox versions it's ''Be the Cop'' mode.
NFS Edition cars are also in this game, the cars are the same as you see above, the cars are just slightly modified. However, in the PS2 version, the BMW cars didn't get their corresponding NFS Edition remakes. This was because of a licensing policy by BMW that restricted unauthorized vehicular modifications. Also in the PS2 version, The Ferrari 360 Spider didn't get its corresponding NFS Edition remake as well due to the Ferrari 360 Modena Challenge as an alternative and that car is a PS2 exclusive whereas it was not available on the other versions, instead, they had the NFS edition 360 Spider.
Races take place in four environments which differ in atmosphere, with a handful of courses per environment. The different courses in an environment are formed by different roads being connected or separated by road blocks. A fictional tropical island, reminiscent of Hawaii, is the most varied environment; the track traverses a city, volcano, waterfall, beach, forest, and two villages. The coastal forest environment, reminiscent of the Washington coast because of its forest and nature, sometimes has foggy weather, but this does not effectively limit visibility during races. The Mediterranean coast which resembles Greece because of the stadium and a building which resembles Parthenon and so-called Alpine environments that resemble Alaska are more homogeneous, with little variation except the occasional short cut. The PS2 version also contains a Desert environment that bares resemblance to Thunder Mesa that sometimes has thunder storms. Compared to the original ''Hot Pursuit'', which features weather and day/night variation independent of track, and widely varying environments from snowy mountains over cities to desert, ''Hot Pursuit 2'' courses have significantly less variation.
''Hot Pursuit 2'' is also the first in the series to lack an in-car view that was available in preceding ''Need for Speed'' titles. There is only a "driver's perspective" view available, without a visible dashboard. Although the PlayStation 2 version does have a cockpit view during the final stages of the game's Championship and Ultimate Racer modes.〔https://www.youtube.com/watch?v=9LLxR1VrM68〕

抄文引用元・出典: フリー百科事典『 ウィキペディア(Wikipedia)
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